<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Game-Theory on zizani.dev</title><link>https://zizani.dev/tags/game-theory/</link><description>Recent content in Game-Theory on zizani.dev</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sun, 27 Nov 2022 00:00:00 +0000</lastBuildDate><atom:link href="https://zizani.dev/tags/game-theory/index.xml" rel="self" type="application/rss+xml"/><item><title>Counterfactual Regret</title><link>https://zizani.dev/project/cfr/</link><pubDate>Sun, 27 Nov 2022 00:00:00 +0000</pubDate><guid>https://zizani.dev/project/cfr/</guid><description>&lt;h2 id="motivation"&gt;Motivation&lt;/h2&gt;
&lt;p&gt;This project was an attempt to work through &lt;a href="https://modelai.gettysburg.edu/2013/cfr/cfr.pdf"&gt;An Introduction to Counterfactual Regret Minimization of Todd W. Neller and Marc Lanctot&lt;/a&gt; to have a better understanding on how strategies are found.&lt;/p&gt;
&lt;p&gt;To be honest, it was also a way to learn how to find optimal strategies on boardgames.&lt;/p&gt;
&lt;h2 id="content"&gt;Content&lt;/h2&gt;
&lt;p&gt;This project covers two examples of normal-form games: &lt;code&gt;Rock-Paper-Scissor&lt;/code&gt; and &lt;code&gt;Colonel Blotto&lt;/code&gt;. While RPS was a simple example to learn the basics, Colonel Blotto is a more complicated (while still being played in a single simultaneous turn).&lt;/p&gt;</description></item></channel></rss>